first off we open up the material editor and then click compact editor  
then clicked diffuse the bitmap and we chose your custom texture
                                                        And this is the outcome
                                                       This was a tutorial on Boolean 
first off we start with any shape then we convert it to an editable poly 

we then make a new shape that we want to take away from the other shape and covert it to editable poly
when you done that we select both and go on to the create tab and go to compound shapes and select Boolean then click subtract a from b  and pick operation
this is the spline tool with the line tool 
you simply draw a line and change the parameters
before you change the parameters you can change the shape of the nodes
this is what it looks like after wards
we had created the with the line tool to make a 1/4 of the glass and use a filter to transform it
this is on the bridge tool
we start by creating and shape and converting it to a editable poly
we then turned on the snap tool when we made the sphere so the top half has the same radius as the cylinder and rotated it so the segment matched and converted this to a editable poly 
then we select the boarders 
on bot hollowed and half of the sphere the bridge  
this is what it looks like after 
I thought it was to long so I undone the last step and moved the sphere down the z axis 
and bridged to get this
we had to attempt to recreate a image of a cage and a ball with a texture inside
to start off with we make a plane for the base and a cube for the cage 
got an image for the background and imported it 
once we applied the checker board to the plane below the cube we then used the lattice filter 
to get this 
I then experimented  with the parameters to get the shape to look I little more interesting
then I put a filter on the ball and got this. 
I then added a similar texture to the cage 
i then repositions the camera angle so we can get a different render
we the added a spot light to add some lighting to the model
I then added a red plane to represent a carpet 
I then changed it to a darker red to suit the image more
we had experimented on making edges thinner and wider by selecting segments


























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